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README.md
# mulle-bootstrap, cross platform dependency manager using bash and cmake ... for Linux, OS X, FreeBSD, Windows Everything `mulle-bootstrap` installs is relative to your project root, creating a virtual environment. Downloaded packages and binaries don't "pollute" your system. Toss vagrant :) * fetches [git](//enux.pl/article/en/2014-01-21/why-git-sucks) repositories. In times of need, it can also checkout [svn](//andreasjacobsen.com/2008/10/26/subversion-sucks-get-over-it/). * builds [cmake](//blog.cppcms.com/post/54), [xcodebuild](//devcodehack.com/xcode-sucks-and-heres-why/) and [configure](//quetzalcoatal.blogspot.de/2011/06/why-autoconf-sucks.html) projects and installs their output into a "dependencies" folder. * installs [brew](//dzone.com/articles/why-osx-sucks-and-you-should) binaries and libraries into an "addictions" folder (on participating platforms) * alerts to the presence of shell scripts in fetched dependencies * runs on **OS X**, **FreeBSD**, **Linux**, **Windows** with MINGW bash * certainly not a "minimal" or lightweight" project with ca. 10000 lines of shell script code ## Tell me more * [How to install](INSTALL.md) * [What has changed ?](RELEASENOTES.md) * [mulle-bootstrap: A dependency management tool](https://www.mulle-kybernetik.com/weblog/2015/mulle_bootstrap_work_in_progr.html) * [mulle-bootstrap: Understanding mulle-bootstrap (I)](https://www.mulle-kybernetik.com/weblog/2016/mulle_bootstrap_how_it_works.html) * [mulle-bootstrap: Understanding mulle-bootstrap (II), Recursion](https://www.mulle-kybernetik.com/weblog/2016/mulle_bootstrap_recursion.html) ## What mulle-bootstrap can do for you So you need a bunch of third party projects to build your own project ? No problem. Use **mulle-bootstrap init** to do the initial setup of a `.bootstrap` folder in your project directory. Then put the git repository URLs in a file called `./bootstrap/repositories`: ``` https://github.com/madler/zlib.git https://github.com/coapp-packages/expat.git ``` **mulle-bootstrap** will check them out into a common directory `.repos`. After cloning **mulle-bootstrap** looks for a `.bootstrap` folder in the freshly checked out repositories. They might have dependencies too, if they do, those dependencies are added and also fetched. Everything should now be in place so **mulle-bootstrap** that can now build the dependencies with **cmake**. It will place the headers and the produced libraries into the `dependencies` folder. That's it in a nutshell. But it can do a lot more. ## Commands for a project user #### mulle-bootstrap Download a project which is mulle-bootstrap enabled. Execute mulle-bootstrap in it and you are all set: ```console mulle-bootstrap ``` `mulle-bootstrap` is a the shortened command of `mulle-bootstrap bootstrap`, which in turn executes: #### mulle-bootstrap fetch Downloads all required libraries into a `.repos` folder. #### mulle-bootstrap build Compiles the required libraries contained in the `.repos` folder into `./dependencies`. It compiles each project once for Release and once for Debug (and given a file `.bootstrap/sdks` multiplied by the number of sdks needed) ## Commands for a project maintainer #### mulle-bootstrap init This is the first action. It sets up a `.bootstrap` folder in your project directory root (e.g. alongside .git). At this point you should edit `.bootstrap/repositories` to add git projects dependencies. For each repository add a line like `./bootstrap/repositories`: ```console git@github.com:mulle-nat/MulleScion.git ``` In the file `.bootstrap/brews` you can specify homebrew projects that need to be installed. These will be installed into `addictions`. `./bootstrap/brews`: ```console zlib openssl ``` #### mulle-bootstrap tag Tag all fetched repositories.