Mac OS X ======== mulle-sde craft --no-local -- -DCREATE_OBJC_LOADER_INC=OFF -DLINK_STARTUP_LIBRARY=OFF ./ OSX will produce all OS X outputs. You have the choice between a "normal" dynamically linked framework `MulleScion.framework` or a static library `libMulleScion.a` with a set of include headers. It will also produce the **mulle-scion** executable. This will place the Framework in `/Library/Frameworks` and the executable in `/usr/local/bin.` iOS ===== mulle-bootstrap xcodebuild -target iOS to produce a static library libMulleScion.a with a set of include headers. CocoaPods ========= MulleScion is available through [Mulle kybernetiK](, to install it simply add the following line to your Podfile: pod "MulleScion" and add pod repo add Mulle-kybernetiK on the commandline. mulle-bootstrap ========= Add to your .bootstrap/repositories and say mulle-bootstrap Tips ==== Avoid compile errors by using something like HEADER_SEARCH_PATHS = $(inherited) $(PROJECT_DIR)/../MulleScion/Build/Products/Debug-iphonesimulator or when using the framework FRAMEWORK_SEARCH_PATHS = $(inherited) $(PROJECT_DIR)/../MulleScion/Build/Products/Debug-iphonesimulator Avoid runtime errors by using OTHER_LDFLAGS = -ObjC or something like OTHER_LDFLAGS = -force_load $(PROJECT_DIR)/lib/libMulleScion.a